I they keep true to form the next chapter could see the minimum it 440 (based on current pattern). In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below. The minimum at at the end of constructs is likely 400 maybe 410 (has been 40 in previous chapters). Dear forum visitor, It looks as though you have not registered for a forum account, or are not signed in. We are incredibly close to the end of province expansions if not there already, inno isn't exactly forthcoming about such things. That doesn't mean it's not a challenge for someone at 457+ provinces, it would be an ever increasing challenge as the game catches up to you and starts using the "extra" space you have had for new game mechanics. Inno isn't designing the game around people to be at 457 province expansions right now, they are planning it for people who are still gaining expansions. Having completed the tech tree for dwarves and completed the mainline quests for dwarves are 2 separate things. I just checked, and my world map picture has changed to Fairies, so at least part of it is working. That is based on various comments provided by Marindor in the past (not the least of which is they count us getting world map provinces and techs each chapter). There are no open items on the research tree in Dwarfs. Constructs is likely 5 - 1 tech 4 provinces.req 3328 workers and 886 culture, the space is 20 squares. Elementals was approx 5 - 1 tech, 4 provinces Conclusion was: 1-2-4 or 1:2:3 So I like to suggest a change in trade ratio from 1:4:16 to 1:2:4 or 1:2:3 (or 1-2-3.5 for better accuracy) Calculation: Lets start grabbing the required data: lvl 19 Elixir Factory: 775 elixer per day (base) for 24800 supplies.Amuni was approx 6 expansions - 1 tech, 5 provinces.Fair point, but you don't get 1 expansion per guest race, its more like: What we’re basically emphasizing here is that having at least 5 to 10k extra supplies is ideal. You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.The biggest issue with the idea is your premise is wrong, your contending that 1 expansion per guest race is not enough. In our experience, we have once maxed spending our supplies in upgrades, army expansion, and usual cost of producing goods (Manufactories) and it took us two days to recover into abundance. Greetings, as you know ther is 10 discount on premium expantions today. I have to admit im having a blast with this account trying to keep it ultrasmall and ultracheap. This account wants to do tournament as well tho so its advancing further (up to orc chapter), so my cost is already higher then it used to be. Negotiate or fight over powerful Relics to boost your production. Im having a city like that, and this is my negotiating costs in spire map 3, encounter 1. 31 premium exps cost 172,850 diamonds, 11,000 diamonds cost. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.īuild up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building, improving the production and the look of your city.Įxplore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. just been doing a few sums and pretty disgusted with how much premium expansions will cost. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |